Blog Tom Rijnbeek

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Tom Rijnbeek
Programmer, game developer, coffee drinker
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Player feedback and creative processes

Posted 20 May 2020 by Tom Rijnbeek in game design

Game developers rely on player feedback to make good products, but how far can we go before our creative vision comes in peril?

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The Fun Factor

Posted 22 January 2020 by Tom Rijnbeek in game design, prototyping, roche fusion

What makes a game fun? If you dig deep into the game mechanics, you will find that if you have a good core game loop, the rest follows.

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